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- /**
- * @license Angular v8.1.0
- * (c) 2010-2019 Google LLC. https://angular.io/
- * License: MIT
- */
- /**
- * Defines an animation step that combines styling information with timing information.
- *
- * @param timings Sets `AnimateTimings` for the parent animation.
- * A string in the format "duration [delay] [easing]".
- * - Duration and delay are expressed as a number and optional time unit,
- * such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
- * The default unit is milliseconds.
- * - The easing value controls how the animation accelerates and decelerates
- * during its runtime. Value is one of `ease`, `ease-in`, `ease-out`,
- * `ease-in-out`, or a `cubic-bezier()` function call.
- * If not supplied, no easing is applied.
- *
- * For example, the string "1s 100ms ease-out" specifies a duration of
- * 1000 milliseconds, and delay of 100 ms, and the "ease-out" easing style,
- * which decelerates near the end of the duration.
- * @param styles Sets AnimationStyles for the parent animation.
- * A function call to either `style()` or `keyframes()`
- * that returns a collection of CSS style entries to be applied to the parent animation.
- * When null, uses the styles from the destination state.
- * This is useful when describing an animation step that will complete an animation;
- * see "Animating to the final state" in `transitions()`.
- * @returns An object that encapsulates the animation step.
- *
- * @usageNotes
- * Call within an animation `sequence()`, `{@link animations/group group()}`, or
- * `transition()` call to specify an animation step
- * that applies given style data to the parent animation for a given amount of time.
- *
- * ### Syntax Examples
- * **Timing examples**
- *
- * The following examples show various `timings` specifications.
- * - `animate(500)` : Duration is 500 milliseconds.
- * - `animate("1s")` : Duration is 1000 milliseconds.
- * - `animate("100ms 0.5s")` : Duration is 100 milliseconds, delay is 500 milliseconds.
- * - `animate("5s ease-in")` : Duration is 5000 milliseconds, easing in.
- * - `animate("5s 10ms cubic-bezier(.17,.67,.88,.1)")` : Duration is 5000 milliseconds, delay is 10
- * milliseconds, easing according to a bezier curve.
- *
- * **Style examples**
- *
- * The following example calls `style()` to set a single CSS style.
- * ```typescript
- * animate(500, style({ background: "red" }))
- * ```
- * The following example calls `keyframes()` to set a CSS style
- * to different values for successive keyframes.
- * ```typescript
- * animate(500, keyframes(
- * [
- * style({ background: "blue" })),
- * style({ background: "red" }))
- * ])
- * ```
- *
- * @publicApi
- */
- export declare function animate(timings: string | number, styles?: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata | null): AnimationAnimateMetadata;
- /**
- * Executes a queried inner animation element within an animation sequence.
- *
- * @param options An options object that can contain a delay value for the start of the
- * animation, and additional override values for developer-defined parameters.
- * @return An object that encapsulates the child animation data.
- *
- * @usageNotes
- * Each time an animation is triggered in Angular, the parent animation
- * has priority and any child animations are blocked. In order
- * for a child animation to run, the parent animation must query each of the elements
- * containing child animations, and run them using this function.
- *
- * Note that this feature is designed to be used with `query()` and it will only work
- * with animations that are assigned using the Angular animation library. CSS keyframes
- * and transitions are not handled by this API.
- *
- * @publicApi
- */
- export declare function animateChild(options?: AnimateChildOptions | null): AnimationAnimateChildMetadata;
- /**
- * Adds duration options to control animation styling and timing for a child animation.
- *
- * @see `animateChild()`
- *
- * @publicApi
- */
- export declare interface AnimateChildOptions extends AnimationOptions {
- duration?: number | string;
- }
- /**
- * Represents animation-step timing parameters for an animation step.
- * @see `animate()`
- *
- * @publicApi
- */
- export declare type AnimateTimings = {
- /**
- * The full duration of an animation step. A number and optional time unit,
- * such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
- * The default unit is milliseconds.
- */
- duration: number;
- /**
- * The delay in applying an animation step. A number and optional time unit.
- * The default unit is milliseconds.
- */
- delay: number;
- /**
- * An easing style that controls how an animations step accelerates
- * and decelerates during its run time. An easing function such as `cubic-bezier()`,
- * or one of the following constants:
- * - `ease-in`
- * - `ease-out`
- * - `ease-in-and-out`
- */
- easing: string | null;
- };
- /**
- * Produces a reusable animation that can be invoked in another animation or sequence,
- * by calling the `useAnimation()` function.
- *
- * @param steps One or more animation objects, as returned by the `animate()`
- * or `sequence()` function, that form a transformation from one state to another.
- * A sequence is used by default when you pass an array.
- * @param options An options object that can contain a delay value for the start of the
- * animation, and additional developer-defined parameters.
- * Provided values for additional parameters are used as defaults,
- * and override values can be passed to the caller on invocation.
- * @returns An object that encapsulates the animation data.
- *
- * @usageNotes
- * The following example defines a reusable animation, providing some default parameter
- * values.
- *
- * ```typescript
- * var fadeAnimation = animation([
- * style({ opacity: '{{ start }}' }),
- * animate('{{ time }}',
- * style({ opacity: '{{ end }}'}))
- * ],
- * { params: { time: '1000ms', start: 0, end: 1 }});
- * ```
- *
- * The following invokes the defined animation with a call to `useAnimation()`,
- * passing in override parameter values.
- *
- * ```js
- * useAnimation(fadeAnimation, {
- * params: {
- * time: '2s',
- * start: 1,
- * end: 0
- * }
- * })
- * ```
- *
- * If any of the passed-in parameter values are missing from this call,
- * the default values are used. If one or more parameter values are missing before a step is
- * animated, `useAnimation()` throws an error.
- *
- * @publicApi
- */
- export declare function animation(steps: AnimationMetadata | AnimationMetadata[], options?: AnimationOptions | null): AnimationReferenceMetadata;
- /**
- * Encapsulates a child animation, that can be run explicitly when the parent is run.
- * Instantiated and returned by the `animateChild` function.
- *
- * @publicApi
- */
- export declare interface AnimationAnimateChildMetadata extends AnimationMetadata {
- /**
- * An options object containing a delay and
- * developer-defined parameters that provide styling defaults and
- * can be overridden on invocation. Default delay is 0.
- */
- options: AnimationOptions | null;
- }
- /**
- * Encapsulates an animation step. Instantiated and returned by
- * the `animate()` function.
- *
- * @publicApi
- */
- export declare interface AnimationAnimateMetadata extends AnimationMetadata {
- /**
- * The timing data for the step.
- */
- timings: string | number | AnimateTimings;
- /**
- * A set of styles used in the step.
- */
- styles: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata | null;
- }
- /**
- * Encapsulates a reusable animation.
- * Instantiated and returned by the `useAnimation()` function.
- *
- * @publicApi
- */
- export declare interface AnimationAnimateRefMetadata extends AnimationMetadata {
- /**
- * An animation reference object.
- */
- animation: AnimationReferenceMetadata;
- /**
- * An options object containing a delay and
- * developer-defined parameters that provide styling defaults and
- * can be overridden on invocation. Default delay is 0.
- */
- options: AnimationOptions | null;
- }
- /**
- * An injectable service that produces an animation sequence programmatically within an
- * Angular component or directive.
- * Provided by the `BrowserAnimationsModule` or `NoopAnimationsModule`.
- *
- * @usageNotes
- *
- * To use this service, add it to your component or directive as a dependency.
- * The service is instantiated along with your component.
- *
- * Apps do not typically need to create their own animation players, but if you
- * do need to, follow these steps:
- *
- * 1. Use the `build()` method to create a programmatic animation using the
- * `animate()` function. The method returns an `AnimationFactory` instance.
- *
- * 2. Use the factory object to create an `AnimationPlayer` and attach it to a DOM element.
- *
- * 3. Use the player object to control the animation programmatically.
- *
- * For example:
- *
- * ```ts
- * // import the service from BrowserAnimationsModule
- * import {AnimationBuilder} from '@angular/animations';
- * // require the service as a dependency
- * class MyCmp {
- * constructor(private _builder: AnimationBuilder) {}
- *
- * makeAnimation(element: any) {
- * // first define a reusable animation
- * const myAnimation = this._builder.build([
- * style({ width: 0 }),
- * animate(1000, style({ width: '100px' }))
- * ]);
- *
- * // use the returned factory object to create a player
- * const player = myAnimation.create(element);
- *
- * player.play();
- * }
- * }
- * ```
- *
- * @publicApi
- */
- export declare abstract class AnimationBuilder {
- /**
- * Builds a factory for producing a defined animation.
- * @param animation A reusable animation definition.
- * @returns A factory object that can create a player for the defined animation.
- * @see `animate()`
- */
- abstract build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory;
- }
- /**
- * An instance of this class is returned as an event parameter when an animation
- * callback is captured for an animation either during the start or done phase.
- *
- * ```typescript
- * @Component({
- * host: {
- * '[@myAnimationTrigger]': 'someExpression',
- * '(@myAnimationTrigger.start)': 'captureStartEvent($event)',
- * '(@myAnimationTrigger.done)': 'captureDoneEvent($event)',
- * },
- * animations: [
- * trigger("myAnimationTrigger", [
- * // ...
- * ])
- * ]
- * })
- * class MyComponent {
- * someExpression: any = false;
- * captureStartEvent(event: AnimationEvent) {
- * // the toState, fromState and totalTime data is accessible from the event variable
- * }
- *
- * captureDoneEvent(event: AnimationEvent) {
- * // the toState, fromState and totalTime data is accessible from the event variable
- * }
- * }
- * ```
- *
- * @publicApi
- */
- export declare interface AnimationEvent {
- /**
- * The name of the state from which the animation is triggered.
- */
- fromState: string;
- /**
- * The name of the state in which the animation completes.
- */
- toState: string;
- /**
- * The time it takes the animation to complete, in milliseconds.
- */
- totalTime: number;
- /**
- * The animation phase in which the callback was invoked, one of
- * "start" or "done".
- */
- phaseName: string;
- /**
- * The element to which the animation is attached.
- */
- element: any;
- /**
- * Internal.
- */
- triggerName: string;
- /**
- * Internal.
- */
- disabled: boolean;
- }
- /**
- * A factory object returned from the `AnimationBuilder`.`build()` method.
- *
- * @publicApi
- */
- export declare abstract class AnimationFactory {
- /**
- * Creates an `AnimationPlayer` instance for the reusable animation defined by
- * the `AnimationBuilder`.`build()` method that created this factory.
- * Attaches the new player a DOM element.
- * @param element The DOM element to which to attach the animation.
- * @param options A set of options that can include a time delay and
- * additional developer-defined parameters.
- */
- abstract create(element: any, options?: AnimationOptions): AnimationPlayer;
- }
- /**
- * Encapsulates an animation group.
- * Instantiated and returned by the `{@link animations/group group()}` function.
- *
- * @publicApi
- */
- export declare interface AnimationGroupMetadata extends AnimationMetadata {
- /**
- * One or more animation or style steps that form this group.
- */
- steps: AnimationMetadata[];
- /**
- * An options object containing a delay and
- * developer-defined parameters that provide styling defaults and
- * can be overridden on invocation. Default delay is 0.
- */
- options: AnimationOptions | null;
- }
- /**
- * Encapsulates a keyframes sequence. Instantiated and returned by
- * the `keyframes()` function.
- *
- * @publicApi
- */
- export declare interface AnimationKeyframesSequenceMetadata extends AnimationMetadata {
- /**
- * An array of animation styles.
- */
- steps: AnimationStyleMetadata[];
- }
- /**
- * Base for animation data structures.
- *
- * @publicApi
- */
- export declare interface AnimationMetadata {
- type: AnimationMetadataType;
- }
- /**
- * @description Constants for the categories of parameters that can be defined for animations.
- *
- * A corresponding function defines a set of parameters for each category, and
- * collects them into a corresponding `AnimationMetadata` object.
- *
- * @publicApi
- */
- export declare const enum AnimationMetadataType {
- /**
- * Associates a named animation state with a set of CSS styles.
- * See `state()`
- */
- State = 0,
- /**
- * Data for a transition from one animation state to another.
- * See `transition()`
- */
- Transition = 1,
- /**
- * Contains a set of animation steps.
- * See `sequence()`
- */
- Sequence = 2,
- /**
- * Contains a set of animation steps.
- * See `{@link animations/group group()}`
- */
- Group = 3,
- /**
- * Contains an animation step.
- * See `animate()`
- */
- Animate = 4,
- /**
- * Contains a set of animation steps.
- * See `keyframes()`
- */
- Keyframes = 5,
- /**
- * Contains a set of CSS property-value pairs into a named style.
- * See `style()`
- */
- Style = 6,
- /**
- * Associates an animation with an entry trigger that can be attached to an element.
- * See `trigger()`
- */
- Trigger = 7,
- /**
- * Contains a re-usable animation.
- * See `animation()`
- */
- Reference = 8,
- /**
- * Contains data to use in executing child animations returned by a query.
- * See `animateChild()`
- */
- AnimateChild = 9,
- /**
- * Contains animation parameters for a re-usable animation.
- * See `useAnimation()`
- */
- AnimateRef = 10,
- /**
- * Contains child-animation query data.
- * See `query()`
- */
- Query = 11,
- /**
- * Contains data for staggering an animation sequence.
- * See `stagger()`
- */
- Stagger = 12
- }
- /**
- * @description Options that control animation styling and timing.
- *
- * The following animation functions accept `AnimationOptions` data:
- *
- * - `transition()`
- * - `sequence()`
- * - `{@link animations/group group()}`
- * - `query()`
- * - `animation()`
- * - `useAnimation()`
- * - `animateChild()`
- *
- * Programmatic animations built using the `AnimationBuilder` service also
- * make use of `AnimationOptions`.
- *
- * @publicApi
- */
- export declare interface AnimationOptions {
- /**
- * Sets a time-delay for initiating an animation action.
- * A number and optional time unit, such as "1s" or "10ms" for one second
- * and 10 milliseconds, respectively.The default unit is milliseconds.
- * Default value is 0, meaning no delay.
- */
- delay?: number | string;
- /**
- * A set of developer-defined parameters that modify styling and timing
- * when an animation action starts. An array of key-value pairs, where the provided value
- * is used as a default.
- */
- params?: {
- [name: string]: any;
- };
- }
- /**
- * Provides programmatic control of a reusable animation sequence,
- * built using the `build()` method of `AnimationBuilder`. The `build()` method
- * returns a factory, whose `create()` method instantiates and initializes this interface.
- *
- * @see `AnimationBuilder`
- * @see `AnimationFactory`
- * @see `animate()`
- *
- * @publicApi
- */
- export declare interface AnimationPlayer {
- /**
- * Provides a callback to invoke when the animation finishes.
- * @param fn The callback function.
- * @see `finish()`
- */
- onDone(fn: () => void): void;
- /**
- * Provides a callback to invoke when the animation starts.
- * @param fn The callback function.
- * @see `run()`
- */
- onStart(fn: () => void): void;
- /**
- * Provides a callback to invoke after the animation is destroyed.
- * @param fn The callback function.
- * @see `destroy()`
- * @see `beforeDestroy()`
- */
- onDestroy(fn: () => void): void;
- /**
- * Initializes the animation.
- */
- init(): void;
- /**
- * Reports whether the animation has started.
- * @returns True if the animation has started, false otherwise.
- */
- hasStarted(): boolean;
- /**
- * Runs the animation, invoking the `onStart()` callback.
- */
- play(): void;
- /**
- * Pauses the animation.
- */
- pause(): void;
- /**
- * Restarts the paused animation.
- */
- restart(): void;
- /**
- * Ends the animation, invoking the `onDone()` callback.
- */
- finish(): void;
- /**
- * Destroys the animation, after invoking the `beforeDestroy()` callback.
- * Calls the `onDestroy()` callback when destruction is completed.
- */
- destroy(): void;
- /**
- * Resets the animation to its initial state.
- */
- reset(): void;
- /**
- * Sets the position of the animation.
- * @param position A 0-based offset into the duration, in milliseconds.
- */
- setPosition(position: any /** TODO #9100 */): void;
- /**
- * Reports the current position of the animation.
- * @returns A 0-based offset into the duration, in milliseconds.
- */
- getPosition(): number;
- /**
- * The parent of this player, if any.
- */
- parentPlayer: AnimationPlayer | null;
- /**
- * The total run time of the animation, in milliseconds.
- */
- readonly totalTime: number;
- /**
- * Provides a callback to invoke before the animation is destroyed.
- */
- beforeDestroy?: () => any;
- }
- /**
- * Encapsulates an animation query. Instantiated and returned by
- * the `query()` function.
- *
- * @publicApi
- */
- export declare interface AnimationQueryMetadata extends AnimationMetadata {
- /**
- * The CSS selector for this query.
- */
- selector: string;
- /**
- * One or more animation step objects.
- */
- animation: AnimationMetadata | AnimationMetadata[];
- /**
- * A query options object.
- */
- options: AnimationQueryOptions | null;
- }
- /**
- * Encapsulates animation query options.
- * Passed to the `query()` function.
- *
- * @publicApi
- */
- export declare interface AnimationQueryOptions extends AnimationOptions {
- /**
- * True if this query is optional, false if it is required. Default is false.
- * A required query throws an error if no elements are retrieved when
- * the query is executed. An optional query does not.
- *
- */
- optional?: boolean;
- /**
- * A maximum total number of results to return from the query.
- * If negative, results are limited from the end of the query list towards the beginning.
- * By default, results are not limited.
- */
- limit?: number;
- }
- /**
- * Encapsulates a reusable animation, which is a collection of individual animation steps.
- * Instantiated and returned by the `animation()` function, and
- * passed to the `useAnimation()` function.
- *
- * @publicApi
- */
- export declare interface AnimationReferenceMetadata extends AnimationMetadata {
- /**
- * One or more animation step objects.
- */
- animation: AnimationMetadata | AnimationMetadata[];
- /**
- * An options object containing a delay and
- * developer-defined parameters that provide styling defaults and
- * can be overridden on invocation. Default delay is 0.
- */
- options: AnimationOptions | null;
- }
- /**
- * Encapsulates an animation sequence.
- * Instantiated and returned by the `sequence()` function.
- *
- * @publicApi
- */
- export declare interface AnimationSequenceMetadata extends AnimationMetadata {
- /**
- * An array of animation step objects.
- */
- steps: AnimationMetadata[];
- /**
- * An options object containing a delay and
- * developer-defined parameters that provide styling defaults and
- * can be overridden on invocation. Default delay is 0.
- */
- options: AnimationOptions | null;
- }
- /**
- * Encapsulates parameters for staggering the start times of a set of animation steps.
- * Instantiated and returned by the `stagger()` function.
- *
- * @publicApi
- **/
- export declare interface AnimationStaggerMetadata extends AnimationMetadata {
- /**
- * The timing data for the steps.
- */
- timings: string | number;
- /**
- * One or more animation steps.
- */
- animation: AnimationMetadata | AnimationMetadata[];
- }
- /**
- * Encapsulates an animation state by associating a state name with a set of CSS styles.
- * Instantiated and returned by the `state()` function.
- *
- * @publicApi
- */
- export declare interface AnimationStateMetadata extends AnimationMetadata {
- /**
- * The state name, unique within the component.
- */
- name: string;
- /**
- * The CSS styles associated with this state.
- */
- styles: AnimationStyleMetadata;
- /**
- * An options object containing
- * developer-defined parameters that provide styling defaults and
- * can be overridden on invocation.
- */
- options?: {
- params: {
- [name: string]: any;
- };
- };
- }
- /**
- * Encapsulates an animation style. Instantiated and returned by
- * the `style()` function.
- *
- * @publicApi
- */
- export declare interface AnimationStyleMetadata extends AnimationMetadata {
- /**
- * A set of CSS style properties.
- */
- styles: '*' | {
- [key: string]: string | number;
- } | Array<{
- [key: string]: string | number;
- } | '*'>;
- /**
- * A percentage of the total animate time at which the style is to be applied.
- */
- offset: number | null;
- }
- /**
- * Encapsulates an animation transition. Instantiated and returned by the
- * `transition()` function.
- *
- * @publicApi
- */
- export declare interface AnimationTransitionMetadata extends AnimationMetadata {
- /**
- * An expression that describes a state change.
- */
- expr: string | ((fromState: string, toState: string, element?: any, params?: {
- [key: string]: any;
- }) => boolean);
- /**
- * One or more animation objects to which this transition applies.
- */
- animation: AnimationMetadata | AnimationMetadata[];
- /**
- * An options object containing a delay and
- * developer-defined parameters that provide styling defaults and
- * can be overridden on invocation. Default delay is 0.
- */
- options: AnimationOptions | null;
- }
- /**
- * Contains an animation trigger. Instantiated and returned by the
- * `trigger()` function.
- *
- * @publicApi
- */
- export declare interface AnimationTriggerMetadata extends AnimationMetadata {
- /**
- * The trigger name, used to associate it with an element. Unique within the component.
- */
- name: string;
- /**
- * An animation definition object, containing an array of state and transition declarations.
- */
- definitions: AnimationMetadata[];
- /**
- * An options object containing a delay and
- * developer-defined parameters that provide styling defaults and
- * can be overridden on invocation. Default delay is 0.
- */
- options: {
- params?: {
- [name: string]: any;
- };
- } | null;
- }
- /**
- * Specifies automatic styling.
- *
- * @publicApi
- */
- export declare const AUTO_STYLE = "*";
- /**
- * @description Defines a list of animation steps to be run in parallel.
- *
- * @param steps An array of animation step objects.
- * - When steps are defined by `style()` or `animate()`
- * function calls, each call within the group is executed instantly.
- * - To specify offset styles to be applied at a later time, define steps with
- * `keyframes()`, or use `animate()` calls with a delay value.
- * For example:
- *
- * ```typescript
- * group([
- * animate("1s", style({ background: "black" })),
- * animate("2s", style({ color: "white" }))
- * ])
- * ```
- *
- * @param options An options object containing a delay and
- * developer-defined parameters that provide styling defaults and
- * can be overridden on invocation.
- *
- * @return An object that encapsulates the group data.
- *
- * @usageNotes
- * Grouped animations are useful when a series of styles must be
- * animated at different starting times and closed off at different ending times.
- *
- * When called within a `sequence()` or a
- * `transition()` call, does not continue to the next
- * instruction until all of the inner animation steps have completed.
- *
- * @publicApi
- */
- export declare function group(steps: AnimationMetadata[], options?: AnimationOptions | null): AnimationGroupMetadata;
- /**
- * Defines a set of animation styles, associating each style with an optional `offset` value.
- *
- * @param steps A set of animation styles with optional offset data.
- * The optional `offset` value for a style specifies a percentage of the total animation
- * time at which that style is applied.
- * @returns An object that encapsulates the keyframes data.
- *
- * @usageNotes
- * Use with the `animate()` call. Instead of applying animations
- * from the current state
- * to the destination state, keyframes describe how each style entry is applied and at what point
- * within the animation arc.
- * Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).
- *
- * ### Usage
- *
- * In the following example, the offset values describe
- * when each `backgroundColor` value is applied. The color is red at the start, and changes to
- * blue when 20% of the total time has elapsed.
- *
- * ```typescript
- * // the provided offset values
- * animate("5s", keyframes([
- * style({ backgroundColor: "red", offset: 0 }),
- * style({ backgroundColor: "blue", offset: 0.2 }),
- * style({ backgroundColor: "orange", offset: 0.3 }),
- * style({ backgroundColor: "black", offset: 1 })
- * ]))
- * ```
- *
- * If there are no `offset` values specified in the style entries, the offsets
- * are calculated automatically.
- *
- * ```typescript
- * animate("5s", keyframes([
- * style({ backgroundColor: "red" }) // offset = 0
- * style({ backgroundColor: "blue" }) // offset = 0.33
- * style({ backgroundColor: "orange" }) // offset = 0.66
- * style({ backgroundColor: "black" }) // offset = 1
- * ]))
- *```
- * @publicApi
- */
- export declare function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSequenceMetadata;
- /**
- * An empty programmatic controller for reusable animations.
- * Used internally when animations are disabled, to avoid
- * checking for the null case when an animation player is expected.
- *
- * @see `animate()`
- * @see `AnimationPlayer`
- * @see `GroupPlayer`
- *
- * @publicApi
- */
- export declare class NoopAnimationPlayer implements AnimationPlayer {
- private _onDoneFns;
- private _onStartFns;
- private _onDestroyFns;
- private _started;
- private _destroyed;
- private _finished;
- parentPlayer: AnimationPlayer | null;
- readonly totalTime: number;
- constructor(duration?: number, delay?: number);
- private _onFinish;
- onStart(fn: () => void): void;
- onDone(fn: () => void): void;
- onDestroy(fn: () => void): void;
- hasStarted(): boolean;
- init(): void;
- play(): void;
- private _onStart;
- pause(): void;
- restart(): void;
- finish(): void;
- destroy(): void;
- reset(): void;
- setPosition(position: number): void;
- getPosition(): number;
- }
- /**
- * Finds one or more inner elements within the current element that is
- * being animated within a sequence. Use with `animate()`.
- *
- * @param selector The element to query, or a set of elements that contain Angular-specific
- * characteristics, specified with one or more of the following tokens.
- * - `query(":enter")` or `query(":leave")` : Query for newly inserted/removed elements.
- * - `query(":animating")` : Query all currently animating elements.
- * - `query("@triggerName")` : Query elements that contain an animation trigger.
- * - `query("@*")` : Query all elements that contain an animation triggers.
- * - `query(":self")` : Include the current element into the animation sequence.
- *
- * @param animation One or more animation steps to apply to the queried element or elements.
- * An array is treated as an animation sequence.
- * @param options An options object. Use the 'limit' field to limit the total number of
- * items to collect.
- * @return An object that encapsulates the query data.
- *
- * @usageNotes
- * Tokens can be merged into a combined query selector string. For example:
- *
- * ```typescript
- * query(':self, .record:enter, .record:leave, @subTrigger', [...])
- * ```
- *
- * The `query()` function collects multiple elements and works internally by using
- * `element.querySelectorAll`. Use the `limit` field of an options object to limit
- * the total number of items to be collected. For example:
- *
- * ```js
- * query('div', [
- * animate(...),
- * animate(...)
- * ], { limit: 1 })
- * ```
- *
- * By default, throws an error when zero items are found. Set the
- * `optional` flag to ignore this error. For example:
- *
- * ```js
- * query('.some-element-that-may-not-be-there', [
- * animate(...),
- * animate(...)
- * ], { optional: true })
- * ```
- *
- * ### Usage Example
- *
- * The following example queries for inner elements and animates them
- * individually using `animate()`.
- *
- * ```typescript
- * @Component({
- * selector: 'inner',
- * template: `
- * <div [@queryAnimation]="exp">
- * <h1>Title</h1>
- * <div class="content">
- * Blah blah blah
- * </div>
- * </div>
- * `,
- * animations: [
- * trigger('queryAnimation', [
- * transition('* => goAnimate', [
- * // hide the inner elements
- * query('h1', style({ opacity: 0 })),
- * query('.content', style({ opacity: 0 })),
- *
- * // animate the inner elements in, one by one
- * query('h1', animate(1000, style({ opacity: 1 }))),
- * query('.content', animate(1000, style({ opacity: 1 }))),
- * ])
- * ])
- * ]
- * })
- * class Cmp {
- * exp = '';
- *
- * goAnimate() {
- * this.exp = 'goAnimate';
- * }
- * }
- * ```
- *
- * @publicApi
- */
- export declare function query(selector: string, animation: AnimationMetadata | AnimationMetadata[], options?: AnimationQueryOptions | null): AnimationQueryMetadata;
- /**
- * Defines a list of animation steps to be run sequentially, one by one.
- *
- * @param steps An array of animation step objects.
- * - Steps defined by `style()` calls apply the styling data immediately.
- * - Steps defined by `animate()` calls apply the styling data over time
- * as specified by the timing data.
- *
- * ```typescript
- * sequence([
- * style({ opacity: 0 })),
- * animate("1s", style({ opacity: 1 }))
- * ])
- * ```
- *
- * @param options An options object containing a delay and
- * developer-defined parameters that provide styling defaults and
- * can be overridden on invocation.
- *
- * @return An object that encapsulates the sequence data.
- *
- * @usageNotes
- * When you pass an array of steps to a
- * `transition()` call, the steps run sequentially by default.
- * Compare this to the `{@link animations/group group()}` call, which runs animation steps in parallel.
- *
- * When a sequence is used within a `{@link animations/group group()}` or a `transition()` call,
- * execution continues to the next instruction only after each of the inner animation
- * steps have completed.
- *
- * @publicApi
- **/
- export declare function sequence(steps: AnimationMetadata[], options?: AnimationOptions | null): AnimationSequenceMetadata;
- /**
- * Use within an animation `query()` call to issue a timing gap after
- * each queried item is animated.
- *
- * @param timings A delay value.
- * @param animation One ore more animation steps.
- * @returns An object that encapsulates the stagger data.
- *
- * @usageNotes
- * In the following example, a container element wraps a list of items stamped out
- * by an `ngFor`. The container element contains an animation trigger that will later be set
- * to query for each of the inner items.
- *
- * Each time items are added, the opacity fade-in animation runs,
- * and each removed item is faded out.
- * When either of these animations occur, the stagger effect is
- * applied after each item's animation is started.
- *
- * ```html
- * <!-- list.component.html -->
- * <button (click)="toggle()">Show / Hide Items</button>
- * <hr />
- * <div [@listAnimation]="items.length">
- * <div *ngFor="let item of items">
- * {{ item }}
- * </div>
- * </div>
- * ```
- *
- * Here is the component code:
- *
- * ```typescript
- * import {trigger, transition, style, animate, query, stagger} from '@angular/animations';
- * @Component({
- * templateUrl: 'list.component.html',
- * animations: [
- * trigger('listAnimation', [
- * ...
- * ])
- * ]
- * })
- * class ListComponent {
- * items = [];
- *
- * showItems() {
- * this.items = [0,1,2,3,4];
- * }
- *
- * hideItems() {
- * this.items = [];
- * }
- *
- * toggle() {
- * this.items.length ? this.hideItems() : this.showItems();
- * }
- * }
- * ```
- *
- * Here is the animation trigger code:
- *
- * ```typescript
- * trigger('listAnimation', [
- * transition('* => *', [ // each time the binding value changes
- * query(':leave', [
- * stagger(100, [
- * animate('0.5s', style({ opacity: 0 }))
- * ])
- * ]),
- * query(':enter', [
- * style({ opacity: 0 }),
- * stagger(100, [
- * animate('0.5s', style({ opacity: 1 }))
- * ])
- * ])
- * ])
- * ])
- * ```
- *
- * @publicApi
- */
- export declare function stagger(timings: string | number, animation: AnimationMetadata | AnimationMetadata[]): AnimationStaggerMetadata;
- /**
- * Declares an animation state within a trigger attached to an element.
- *
- * @param name One or more names for the defined state in a comma-separated string.
- * The following reserved state names can be supplied to define a style for specific use
- * cases:
- *
- * - `void` You can associate styles with this name to be used when
- * the element is detached from the application. For example, when an `ngIf` evaluates
- * to false, the state of the associated element is void.
- * - `*` (asterisk) Indicates the default state. You can associate styles with this name
- * to be used as the fallback when the state that is being animated is not declared
- * within the trigger.
- *
- * @param styles A set of CSS styles associated with this state, created using the
- * `style()` function.
- * This set of styles persists on the element once the state has been reached.
- * @param options Parameters that can be passed to the state when it is invoked.
- * 0 or more key-value pairs.
- * @return An object that encapsulates the new state data.
- *
- * @usageNotes
- * Use the `trigger()` function to register states to an animation trigger.
- * Use the `transition()` function to animate between states.
- * When a state is active within a component, its associated styles persist on the element,
- * even when the animation ends.
- *
- * @publicApi
- **/
- export declare function state(name: string, styles: AnimationStyleMetadata, options?: {
- params: {
- [name: string]: any;
- };
- }): AnimationStateMetadata;
- /**
- * Declares a key/value object containing CSS properties/styles that
- * can then be used for an animation `state`, within an animation `sequence`,
- * or as styling data for calls to `animate()` and `keyframes()`.
- *
- * @param tokens A set of CSS styles or HTML styles associated with an animation state.
- * The value can be any of the following:
- * - A key-value style pair associating a CSS property with a value.
- * - An array of key-value style pairs.
- * - An asterisk (*), to use auto-styling, where styles are derived from the element
- * being animated and applied to the animation when it starts.
- *
- * Auto-styling can be used to define a state that depends on layout or other
- * environmental factors.
- *
- * @return An object that encapsulates the style data.
- *
- * @usageNotes
- * The following examples create animation styles that collect a set of
- * CSS property values:
- *
- * ```typescript
- * // string values for CSS properties
- * style({ background: "red", color: "blue" })
- *
- * // numerical pixel values
- * style({ width: 100, height: 0 })
- * ```
- *
- * The following example uses auto-styling to allow a component to animate from
- * a height of 0 up to the height of the parent element:
- *
- * ```
- * style({ height: 0 }),
- * animate("1s", style({ height: "*" }))
- * ```
- *
- * @publicApi
- **/
- export declare function style(tokens: '*' | {
- [key: string]: string | number;
- } | Array<'*' | {
- [key: string]: string | number;
- }>): AnimationStyleMetadata;
- /**
- * Declares an animation transition as a sequence of animation steps to run when a given
- * condition is satisfied. The condition is a Boolean expression or function that compares
- * the previous and current animation states, and returns true if this transition should occur.
- * When the state criteria of a defined transition are met, the associated animation is
- * triggered.
- *
- * @param stateChangeExpr A Boolean expression or function that compares the previous and current
- * animation states, and returns true if this transition should occur. Note that "true" and "false"
- * match 1 and 0, respectively. An expression is evaluated each time a state change occurs in the
- * animation trigger element.
- * The animation steps run when the expression evaluates to true.
- *
- * - A state-change string takes the form "state1 => state2", where each side is a defined animation
- * state, or an asterix (*) to refer to a dynamic start or end state.
- * - The expression string can contain multiple comma-separated statements;
- * for example "state1 => state2, state3 => state4".
- * - Special values `:enter` and `:leave` initiate a transition on the entry and exit states,
- * equivalent to "void => *" and "* => void".
- * - Special values `:increment` and `:decrement` initiate a transition when a numeric value has
- * increased or decreased in value.
- * - A function is executed each time a state change occurs in the animation trigger element.
- * The animation steps run when the function returns true.
- *
- * @param steps One or more animation objects, as returned by the `animate()` or
- * `sequence()` function, that form a transformation from one state to another.
- * A sequence is used by default when you pass an array.
- * @param options An options object that can contain a delay value for the start of the animation,
- * and additional developer-defined parameters. Provided values for additional parameters are used
- * as defaults, and override values can be passed to the caller on invocation.
- * @returns An object that encapsulates the transition data.
- *
- * @usageNotes
- * The template associated with a component binds an animation trigger to an element.
- *
- * ```HTML
- * <!-- somewhere inside of my-component-tpl.html -->
- * <div [@myAnimationTrigger]="myStatusExp">...</div>
- * ```
- *
- * All transitions are defined within an animation trigger,
- * along with named states that the transitions change to and from.
- *
- * ```typescript
- * trigger("myAnimationTrigger", [
- * // define states
- * state("on", style({ background: "green" })),
- * state("off", style({ background: "grey" })),
- * ...]
- * ```
- *
- * Note that when you call the `sequence()` function within a `{@link animations/group group()}`
- * or a `transition()` call, execution does not continue to the next instruction
- * until each of the inner animation steps have completed.
- *
- * ### Syntax examples
- *
- * The following examples define transitions between the two defined states (and default states),
- * using various options:
- *
- * ```typescript
- * // Transition occurs when the state value
- * // bound to "myAnimationTrigger" changes from "on" to "off"
- * transition("on => off", animate(500))
- * // Run the same animation for both directions
- * transition("on <=> off", animate(500))
- * // Define multiple state-change pairs separated by commas
- * transition("on => off, off => void", animate(500))
- * ```
- *
- * ### Special values for state-change expressions
- *
- * - Catch-all state change for when an element is inserted into the page and the
- * destination state is unknown:
- *
- * ```typescript
- * transition("void => *", [
- * style({ opacity: 0 }),
- * animate(500)
- * ])
- * ```
- *
- * - Capture a state change between any states:
- *
- * `transition("* => *", animate("1s 0s"))`
- *
- * - Entry and exit transitions:
- *
- * ```typescript
- * transition(":enter", [
- * style({ opacity: 0 }),
- * animate(500, style({ opacity: 1 }))
- * ]),
- * transition(":leave", [
- * animate(500, style({ opacity: 0 }))
- * ])
- * ```
- *
- * - Use `:increment` and `:decrement` to initiate transitions:
- *
- * ```typescript
- * transition(":increment", group([
- * query(':enter', [
- * style({ left: '100%' }),
- * animate('0.5s ease-out', style('*'))
- * ]),
- * query(':leave', [
- * animate('0.5s ease-out', style({ left: '-100%' }))
- * ])
- * ]))
- *
- * transition(":decrement", group([
- * query(':enter', [
- * style({ left: '100%' }),
- * animate('0.5s ease-out', style('*'))
- * ]),
- * query(':leave', [
- * animate('0.5s ease-out', style({ left: '-100%' }))
- * ])
- * ]))
- * ```
- *
- * ### State-change functions
- *
- * Here is an example of a `fromState` specified as a state-change function that invokes an
- * animation when true:
- *
- * ```typescript
- * transition((fromState, toState) =>
- * {
- * return fromState == "off" && toState == "on";
- * },
- * animate("1s 0s"))
- * ```
- *
- * ### Animating to the final state
- *
- * If the final step in a transition is a call to `animate()` that uses a timing value
- * with no style data, that step is automatically considered the final animation arc,
- * for the element to reach the final state. Angular automatically adds or removes
- * CSS styles to ensure that the element is in the correct final state.
- *
- * The following example defines a transition that starts by hiding the element,
- * then makes sure that it animates properly to whatever state is currently active for trigger:
- *
- * ```typescript
- * transition("void => *", [
- * style({ opacity: 0 }),
- * animate(500)
- * ])
- * ```
- * ### Boolean value matching
- * If a trigger binding value is a Boolean, it can be matched using a transition expression
- * that compares true and false or 1 and 0. For example:
- *
- * ```
- * // in the template
- * <div [@openClose]="open ? true : false">...</div>
- * // in the component metadata
- * trigger('openClose', [
- * state('true', style({ height: '*' })),
- * state('false', style({ height: '0px' })),
- * transition('false <=> true', animate(500))
- * ])
- * ```
- *
- * @publicApi
- **/
- export declare function transition(stateChangeExpr: string | ((fromState: string, toState: string, element?: any, params?: {
- [key: string]: any;
- }) => boolean), steps: AnimationMetadata | AnimationMetadata[], options?: AnimationOptions | null): AnimationTransitionMetadata;
- /**
- * Creates a named animation trigger, containing a list of `state()`
- * and `transition()` entries to be evaluated when the expression
- * bound to the trigger changes.
- *
- * @param name An identifying string.
- * @param definitions An animation definition object, containing an array of `state()`
- * and `transition()` declarations.
- *
- * @return An object that encapsulates the trigger data.
- *
- * @usageNotes
- * Define an animation trigger in the `animations` section of `@Component` metadata.
- * In the template, reference the trigger by name and bind it to a trigger expression that
- * evaluates to a defined animation state, using the following format:
- *
- * `[@triggerName]="expression"`
- *
- * Animation trigger bindings convert all values to strings, and then match the
- * previous and current values against any linked transitions.
- * Booleans can be specified as `1` or `true` and `0` or `false`.
- *
- * ### Usage Example
- *
- * The following example creates an animation trigger reference based on the provided
- * name value.
- * The provided animation value is expected to be an array consisting of state and
- * transition declarations.
- *
- * ```typescript
- * @Component({
- * selector: "my-component",
- * templateUrl: "my-component-tpl.html",
- * animations: [
- * trigger("myAnimationTrigger", [
- * state(...),
- * state(...),
- * transition(...),
- * transition(...)
- * ])
- * ]
- * })
- * class MyComponent {
- * myStatusExp = "something";
- * }
- * ```
- *
- * The template associated with this component makes use of the defined trigger
- * by binding to an element within its template code.
- *
- * ```html
- * <!-- somewhere inside of my-component-tpl.html -->
- * <div [@myAnimationTrigger]="myStatusExp">...</div>
- * ```
- *
- * ### Using an inline function
- * The `transition` animation method also supports reading an inline function which can decide
- * if its associated animation should be run.
- *
- * ```typescript
- * // this method is run each time the `myAnimationTrigger` trigger value changes.
- * function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:
- string]: any}): boolean {
- * // notice that `element` and `params` are also available here
- * return toState == 'yes-please-animate';
- * }
- *
- * @Component({
- * selector: 'my-component',
- * templateUrl: 'my-component-tpl.html',
- * animations: [
- * trigger('myAnimationTrigger', [
- * transition(myInlineMatcherFn, [
- * // the animation sequence code
- * ]),
- * ])
- * ]
- * })
- * class MyComponent {
- * myStatusExp = "yes-please-animate";
- * }
- * ```
- *
- * ### Disabling Animations
- * When true, the special animation control binding `@.disabled` binding prevents
- * all animations from rendering.
- * Place the `@.disabled` binding on an element to disable
- * animations on the element itself, as well as any inner animation triggers
- * within the element.
- *
- * The following example shows how to use this feature:
- *
- * ```typescript
- * @Component({
- * selector: 'my-component',
- * template: `
- * <div [@.disabled]="isDisabled">
- * <div [@childAnimation]="exp"></div>
- * </div>
- * `,
- * animations: [
- * trigger("childAnimation", [
- * // ...
- * ])
- * ]
- * })
- * class MyComponent {
- * isDisabled = true;
- * exp = '...';
- * }
- * ```
- *
- * When `@.disabled` is true, it prevents the `@childAnimation` trigger from animating,
- * along with any inner animations.
- *
- * ### Disable animations application-wide
- * When an area of the template is set to have animations disabled,
- * **all** inner components have their animations disabled as well.
- * This means that you can disable all animations for an app
- * by placing a host binding set on `@.disabled` on the topmost Angular component.
- *
- * ```typescript
- * import {Component, HostBinding} from '@angular/core';
- *
- * @Component({
- * selector: 'app-component',
- * templateUrl: 'app.component.html',
- * })
- * class AppComponent {
- * @HostBinding('@.disabled')
- * public animationsDisabled = true;
- * }
- * ```
- *
- * ### Overriding disablement of inner animations
- * Despite inner animations being disabled, a parent animation can `query()`
- * for inner elements located in disabled areas of the template and still animate
- * them if needed. This is also the case for when a sub animation is
- * queried by a parent and then later animated using `animateChild()`.
- *
- * ### Detecting when an animation is disabled
- * If a region of the DOM (or the entire application) has its animations disabled, the animation
- * trigger callbacks still fire, but for zero seconds. When the callback fires, it provides
- * an instance of an `AnimationEvent`. If animations are disabled,
- * the `.disabled` flag on the event is true.
- *
- * @publicApi
- */
- export declare function trigger(name: string, definitions: AnimationMetadata[]): AnimationTriggerMetadata;
- /**
- * Starts a reusable animation that is created using the `animation()` function.
- *
- * @param animation The reusable animation to start.
- * @param options An options object that can contain a delay value for the start of
- * the animation, and additional override values for developer-defined parameters.
- * @return An object that contains the animation parameters.
- *
- * @publicApi
- */
- export declare function useAnimation(animation: AnimationReferenceMetadata, options?: AnimationOptions | null): AnimationAnimateRefMetadata;
- /**
- * A programmatic controller for a group of reusable animations.
- * Used internally to control animations.
- *
- * @see `AnimationPlayer`
- * @see `{@link animations/group group()}`
- *
- */
- export declare class ɵAnimationGroupPlayer implements AnimationPlayer {
- private _onDoneFns;
- private _onStartFns;
- private _finished;
- private _started;
- private _destroyed;
- private _onDestroyFns;
- parentPlayer: AnimationPlayer | null;
- totalTime: number;
- readonly players: AnimationPlayer[];
- constructor(_players: AnimationPlayer[]);
- private _onFinish;
- init(): void;
- onStart(fn: () => void): void;
- private _onStart;
- onDone(fn: () => void): void;
- onDestroy(fn: () => void): void;
- hasStarted(): boolean;
- play(): void;
- pause(): void;
- restart(): void;
- finish(): void;
- destroy(): void;
- private _onDestroy;
- reset(): void;
- setPosition(p: number): void;
- getPosition(): number;
- beforeDestroy(): void;
- }
- export declare const ɵPRE_STYLE = "!";
- /**
- * Represents a set of CSS styles for use in an animation style.
- */
- export declare interface ɵStyleData {
- [key: string]: string | number;
- }
- export { }
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