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- /**
- * @deprecated
- * Mouse wheel (and 2-finger trackpad) support on the web sucks. It is
- * complicated, thus this doc is long and (hopefully) detailed enough to answer
- * your questions.
- *
- * If you need to react to the mouse wheel in a predictable way, this code is
- * like your bestest friend. * hugs *
- *
- * As of today, there are 4 DOM event types you can listen to:
- *
- * 'wheel' -- Chrome(31+), FF(17+), IE(9+)
- * 'mousewheel' -- Chrome, IE(6+), Opera, Safari
- * 'MozMousePixelScroll' -- FF(3.5 only!) (2010-2013) -- don't bother!
- * 'DOMMouseScroll' -- FF(0.9.7+) since 2003
- *
- * So what to do? The is the best:
- *
- * normalizeWheel.getEventType();
- *
- * In your event callback, use this code to get sane interpretation of the
- * deltas. This code will return an object with properties:
- *
- * spinX -- normalized spin speed (use for zoom) - x plane
- * spinY -- " - y plane
- * pixelX -- normalized distance (to pixels) - x plane
- * pixelY -- " - y plane
- *
- * Wheel values are provided by the browser assuming you are using the wheel to
- * scroll a web page by a number of lines or pixels (or pages). Values can vary
- * significantly on different platforms and browsers, forgetting that you can
- * scroll at different speeds. Some devices (like trackpads) emit more events
- * at smaller increments with fine granularity, and some emit massive jumps with
- * linear speed or acceleration.
- *
- * This code does its best to normalize the deltas for you:
- *
- * - spin is trying to normalize how far the wheel was spun (or trackpad
- * dragged). This is super useful for zoom support where you want to
- * throw away the chunky scroll steps on the PC and make those equal to
- * the slow and smooth tiny steps on the Mac. Key data: This code tries to
- * resolve a single slow step on a wheel to 1.
- *
- * - pixel is normalizing the desired scroll delta in pixel units. You'll
- * get the crazy differences between browsers, but at least it'll be in
- * pixels!
- *
- * - positive value indicates scrolling DOWN/RIGHT, negative UP/LEFT. This
- * should translate to positive value zooming IN, negative zooming OUT.
- * This matches the newer 'wheel' event.
- *
- * Why are there spinX, spinY (or pixels)?
- *
- * - spinX is a 2-finger side drag on the trackpad, and a shift + wheel turn
- * with a mouse. It results in side-scrolling in the browser by default.
- *
- * - spinY is what you expect -- it's the classic axis of a mouse wheel.
- *
- * - I dropped spinZ/pixelZ. It is supported by the DOM 3 'wheel' event and
- * probably is by browsers in conjunction with fancy 3D controllers .. but
- * you know.
- *
- * Implementation info:
- *
- * Examples of 'wheel' event if you scroll slowly (down) by one step with an
- * average mouse:
- *
- * OS X + Chrome (mouse) - 4 pixel delta (wheelDelta -120)
- * OS X + Safari (mouse) - N/A pixel delta (wheelDelta -12)
- * OS X + Firefox (mouse) - 0.1 line delta (wheelDelta N/A)
- * Win8 + Chrome (mouse) - 100 pixel delta (wheelDelta -120)
- * Win8 + Firefox (mouse) - 3 line delta (wheelDelta -120)
- *
- * On the trackpad:
- *
- * OS X + Chrome (trackpad) - 2 pixel delta (wheelDelta -6)
- * OS X + Firefox (trackpad) - 1 pixel delta (wheelDelta N/A)
- *
- * On other/older browsers.. it's more complicated as there can be multiple and
- * also missing delta values.
- *
- * The 'wheel' event is more standard:
- *
- * http://www.w3.org/TR/DOM-Level-3-Events/#events-wheelevents
- *
- * The basics is that it includes a unit, deltaMode (pixels, lines, pages), and
- * deltaX, deltaY and deltaZ. Some browsers provide other values to maintain
- * backward compatibility with older events. Those other values help us
- * better normalize spin speed. Example of what the browsers provide:
- *
- * | event.wheelDelta | event.detail
- * ------------------+------------------+--------------
- * Safari v5/OS X | -120 | 0
- * Safari v5/Win7 | -120 | 0
- * Chrome v17/OS X | -120 | 0
- * Chrome v17/Win7 | -120 | 0
- * IE9/Win7 | -120 | undefined
- * Firefox v4/OS X | undefined | 1
- * Firefox v4/Win7 | undefined | 3
- *
- * from: https://github.com/facebook/fixed-data-table/blob/master/src/vendor_upstream/dom/normalizeWheel.js
- * @param {any} event
- * @return {any}
- */
- export declare function normalizeWheel(event: any): any;
- /**
- * @deprecated
- * Checks if event was issued by a left click
- * from https://stackoverflow.com/questions/3944122/detect-left-mouse-button-press
- * @param {MouseEvent} mouseEvent
- * @returns {boolean}
- */
- export declare function isLeftClick(mouseEvent: MouseEvent): boolean;
- /**
- * `True` if the event is close to the original event by X pixels either vertically or horizontally.
- * we only start dragging after X pixels so this allows us to know if we should start dragging yet.
- * @param {MouseEvent | TouchEvent} e1
- * @param {MouseEvent | TouchEvent} e2
- * @param {number} pixelCount
- * @returns {boolean}
- */
- export declare function areEventsNear(e1: MouseEvent | Touch, e2: MouseEvent | Touch, pixelCount: number): boolean;
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